![]() Swap Merc Position Order in Tactical Team Panel Individual Militia and Enemy Profile Definition Class Specific Gun/Item Choices for Soldier Classes Prisoner System/Capture Enemy Soldiers using Handcuff *Massive Counterattacks in all Major Cities Clothes Items Allow Recoloring of Mercs Modifier Tag for the Explosive Damage in Confined Spaces Fancy Big Merc Rifle Holding and More Random Idle Animations Suppression Effectiveness Modified by Caliber and Gun Loudness Alternative Weapon Holding for Hip and Single-hand Pistol Settings in Mod_Options.ini for Modders only Guns Traps made out with a piece of Tripwire ![]() New Misc filter buttons for BR by attachmentClass ![]() Quick Attachment Selection Popup Window Improved Strategic Map Icons and Labels Better shot distribution inside aperture Ctrl+Click from Delete to Auto-place Item in Strategic Sector Inventory Screen Allow Attachment and Use of Underbarrel Weapons "Lock" / "Release" Mouse Cursor in Tactical Windowed mode Expanded Possible IMP Face Selection to 255 Walk instead of Swim on "Water" tiles for 2nd Level *Adjustable Max BR Unique Item Orders per Shipment *AP cost for Manipulating Merc Inventory *Show Merc Ranks in Strategy Screen before Name Added UB-1.13 Source Code, selectable in builddefines Walking and Sidesteppng with Raised Weapon Expanded Saveslots to 255 & Auto-saving This has never been an issue for me in the past, my mercs always detected mines, what's going on here? I have a question about the outside of the palace: Are the mines there undetectable? I have Barry and a lot of mercs with metal detectors but when I send them to sneak around and flag the mines they don't do shit other than getting blown to shreds. Honestly, aside from the blood cat arena and maybe the residential area, Meduna hasn't been that difficult. I think I'm gonna skip the airport, don't really see a reason to bother with it. After that I camped out at the windows and killed the rest.Īnyhow, I actually got to a point where only the palace and the airport remains to be conquered. With the trees as cover it was actually managable. I camped out at the trees and at the edge of the sector, blew a hole in one of those side rooms which then triggered a whole lot of elites and blood cats to start advancing on my position. Click to expand.Blowing a hole in the wall was the key to getting this sector, thanks.
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